

2·
4 months agoI probably didn’t do a good job of explaining it, but this is exactly what I meant. Cheers.
I probably didn’t do a good job of explaining it, but this is exactly what I meant. Cheers.
Counter Strike has pretty cool networking code where the server will rollback the simulation based on your latency, to see if you would’ve hit based on your own interpretation of the world as at your time, so no, even in Counter Strike, you shouldn’t need to lead. That being said, there are limits. It’s not going to work properly if your latency is 1000ms. Also in CS 2 they improved this even more because they do sub tick simulation to be even more precise.
There are plenty of small indie studios that won’t sell out, we just don’t know who they are.
Palworld still ended up costing millions of dollars, although not tens of millions.
The physics in GMod isn’t implemented in Lua though. It was already part of the Source engine.
Unless GMod isn’t referring to Garry’s Mod.