• 0 Posts
  • 45 Comments
Joined 2 years ago
cake
Cake day: September 28th, 2023

help-circle


  • Wetness is being saturated with water. Water is saturated by water by a base definition; you cannot be more saturated with something than literally being it, a 100% saturation value. Water is wet. And now so is the object in contact with it.

    It’s less consistent to the example to say that fire is burnt and transferring that burnt, and more that fire is hot and a material affected by fire is also hot. Fire is hot. And now so is the object in contact with it. Being burnt is a secondary reaction as a result of the primary transference of the heat properties in an overabundance. Much like your skin shriveling is a result of being wet for prolonged periods. It’s a secondary reaction to the primary transferance of properties.

    Water transfers its wetness, fire transfers its heat. Water is wet.



  • Thatuserguy@lemmy.worldtoGames@lemmy.worldHalf Life 3
    link
    fedilink
    English
    arrow-up
    7
    ·
    16 days ago

    Rumors I’ve seen are they are going all in on the physics. Like, every object in the game has material properties like flammability that will react differently in the environment. Some rumors about some procedural generation tech being involved as well, but not to what extent it’s being used